﻿using UnityEngine;

namespace Assets.Scripts
{
    public interface IBaseCubeControl 
    {
        /// <summary>
        /// 立方体类型
        /// </summary>
        public CubeType CubeType { get; set; }

        /// <summary>
        /// 方向
        /// </summary>
        public Vector3 dir { get; set; }

        /// <summary>
        /// 原始位置
        /// </summary>
        public Vector3 org { get; set; }
    }
}
